One world became many. The old charts called the whole of it Sael — the seal, the one pattern that held everything together. The Event broke it. Almost: one fragment endured, still wears the name, and still keeps the old law. Everything else is the Korsael — the shards that did not hold, each vibrating at its own frequency and setting its own law, stitched together only by gridgates. Below is the atlas as it stands today: the fragments that are open, drawn from the world itself, and the ones the charts have named but no gate yet reaches.
Each card is drawn from the live world: the map players carry, the law the map enforces, and the gates that reach it. When a new gate is cut, a new card appears here.
Fixed gates anchor to surviving ley nexuses. Every line here is a gate a traveler can find. Select a fragment to read its card.
Sael holds the old law: the safe heart of the world, with everything you need to live a whole life and never leave. The Korsael fragments are rawer and richer. The Grid runs thick out there, the creatures are worse, and the loot is worth the trip. That is the whole reason the rules change at the gate.
The Gatewise keep a list of fragments the charts have named and no gate yet reaches. Everything written about them is design intent, and says so, until the gate is cut.